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Rita Arens authors Surrender, Dorothy and Surrender, Dorothy: Reviews. She is BlogHer.com's senior editor.  Her parenting anthology and BlogHer'...
 
 
 
 

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Blood, Guts and Rock & Roll: We're Up in Arms About Bratz, But We Ignore Killstreaks in Black Ops

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NORTH LAS VEGAS, NV - NOVEMBER 09: Copies of the highly-anticipated video game 'Call of Duty: Black Ops' are displayed at a GameStop Corp. store November 9, 2010 in North Las Vegas, Nevada. Video game publisher Activision Blizzard Inc. released the seventh installment in the 'Call of Duty' franchise at midnight. (Photo by Ethan Miller/Getty Images)

This month the Supreme Court began hearing oral arguments regarding a California law banning the sale of violent video games to minors. And the college students! Were outraged! Writes Lydia Statz at the University of Wisconsin-Madison's The Daily Cardinal:

Remember the countless hours you spent in the basement as a child playing "Mortal Kombat," "GoldenEye 007" and in your later years the "Call of Duty" series? Nearly every student in our generation has experience with one of these, but a new California law seeks to stop minors from accessing these violent video games.

Ah, the memories. Just can't wait for "game of the year" Black Ops to unleash some awesome tomahawks:

The four game modes are: "one in the chamber" - each player gets one pistol, one bullet and three lives; "sticks and stones" - crossbow, ballistic knife, and tomahawk, with the twist that if you toss the tomahawk and hit someone, you bankrupt that player; "gun game" - in which you start with only the pistol and, with every kill, progress to the next higher weapon: from pistol, through to shotgun, to sniper rifle and RPG; and finally "sharp shooter" in which each player start with the same weapon, use it for a fixed amount of time, then everyone switches to a new weapon.

My distaste for media violence for children started with the opening sequence of Bambi. After Bambi's mom got popped, the movie vastly improved. Still, it shocked me at whatever tender age I was, and after that I started hiding my eyes and waiting for the sharp or flammable objects to come and threaten or devour one of the main characters of every single movie I watched as a child.



Are we all done reliving the pain inflicted on families by senseless violence? And that was Bambi.

"It's not real, right, Mommy?" my six-year-old daughter asks, as she inevitably sees some death-inducing plot twist play out, be it Nemo's mom or Simba's dad or what have you. And as I reassure her, "No, it's just a movie," I'm caught in the conundrum all parents find themselves in -- how do you explain away the fearful scene your child just witnessed without sending the message that it's not still pretty horrifying for -- in Bambi's case -- a mother to just disappear due to violence?

If Bambi had witnessed his mom mating, all hell would've broken loose. But a little blood and guts with adverse psychological consequences for the main character? No worries, mate.

Clearly, I'm blowing the Bambi thing out of proportion for the sake of my point. I vascillate between worrying about the effects of violence on our entire society, not just kids, and laughing when my friend lent her ninja kid the family butter knife because she lost his plastic sword on Halloween. Part of me wonders why kids need to arm themselves even in play, and part of me writes it off to evolution and a human's need to dominate the world around her. It's difficult to break down violence, because in some ways, it helped us survive as a species and still does in certain parts of the world in which families must be defended on a daily basis. But then, here, in a country in which we are for the most part safe, we seek it out for entertainment. I don't get why we do that.

Legislating access to violent games isn't the answer. Any law would be toothless because -- like drugs -- people are going to buy what they want to buy, and legislating against it just creates a black market and the taxpayer burden enforcing an ineffective law. I'd rather my tax dollars were spent on stopping violence in real life.

I don't think we should pass the law. But I think we should ask ourselves what we're getting out of the violence, why we've chosen it for so long that it's become a mainstay in our culture to the extent

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charles79 5 pts

I'm sorry but I think that is the stupidest knock on Bratz I've ever heard.

Bratz is THE MOST RACIALLY DIVERSE TOYLINE IN HISTORY.

Meaning it's not a blonde and her assorted and disposable "ethnic" friends.

Is quite racist of YOU to assert that Bratz represents "chicanas" only.

Rita Arens 7 pts

What if your daughter was playing skank with a bunch of girls in the neighborhood and running around? I'm not sure I follow your logic of boys v. girls here.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

Rita Arens 7 pts

I don't think we need a scale of social outrage to rank what pisses moms off; misused breasts or violent explosions.

I love that -- no need for a scale of social outrage. I realize I was sort of setting it up that way, but it's not the right way to go about it.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

Rita Arens 7 pts

I'm just not sure it's appropriate for a movie targeted at such young kids for which the thought of losing a parent is pretty traumatic.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

thewritingmother 5 pts

I won't have Bratz or Grand Theft Auto in my house at all. I find both offensive and neither appropriate for my kids.

But do I let my son play "guns" or "war"? Yes. Do I let my daughter act skanky? No. Because the behaviours have different root causes. Playing guns/war is a game of strategy that involves multiple kids in the neighbourhood running about and forming teams. There's teamwork and victories and failures and I don't see "violence"... no one is actually hurt.

But the skanky behaviour and dressing is different. It comes from a point of approval seeking... dressing to get attention, dressing inappropriately for her age. One day I'm sure she'll tell me that she dresses that way because she likes to and at that point I'll ask why she doesn't wear that type of clothing around the house then.. why in the house is she dressed for comfort and when she goes out she wants to dress for attention. But, uh, she's four so I have a ways to go!

Recently I made a bit of a mistake... I think. I took my kids to a performance of the Watoto Restore Tour. It was about the child soldiers in Northern Uganda. I did not realize that it was not age appropriate until WAY too late... but the kids and I talked about it after and two of the girls we were billeting for the show were in it... so they knew that it wasn't real because their girls were up there and after they were smiling again...

Anyhoo... I think that it's less about what the government does or does not let us put in front of our kids and more about the choices we make each day to talk to our kids about life and what is real and what isn't.

~*~*~*~*~*~*~*~*~*~*~*~*
www.heather-cook.com
www.redwritinghood.ca
~*~*~*~*~*~*~*~*~*~*~*~*

She Writes 5 pts

What she said. Truly.

-Deborah Siegel

ModaMama 5 pts

Some parents will say they feel ok with the amount of pretend violence they allow their children to indulge in and the video games where age appropriate supervision and some small time alien blasting is appropriate blah blah blah. Then again, there will also be parents who buy what their kids put on the wish list because it is easier than finding them something productive to do. Not my kids, not my call, but probably not government's place to legislate against.

I appreciate all of the comments that show that adults make up a large percentage of the gaming world and it makes sense that games with more adult theme target these segments but unfortunately marketing of a violent game is like marketing of sugary breakfast cereals and other things that kids could live without seeing just to watch their parental approved afternoon cartoons. Alcohol and cigarette ads are banned from what is deemed safe-school space as well as from those cartoon hours (more recently from all TV hours), but other things that parents might find damaging (like a child's want to shoot another child in the face while pretending they are commandos or rape and rob a hooker) is not banned. Targeted marketing is something that can be legislated with measure of success.

So I think Rita, you are right. If the almighty dollar was used as an effective weapon it could change the video game market, aside from all of the many parents, teens with disposable income and adults that want these games to stay.

I don't think we need a scale of social outrage to rank what pisses moms off; misused breasts or violent explosions. But Heather is on to something with her theory, we are more afraid of being subjugated by objectification of women and their breasts than we are about desensitizing children to real world pain and violence.

In short, I don't want to legislate your child or your own access to violent video games but I do hope a mother thinks twice when her child sees a violent clip and laughs while using a pejorative against females just as I was horrified on the first day of preschool when my daughter pointed out another girls Bratz backpack and said "Aren't those the girls you said aren't nice? Why can she have them? I want them too."

p>www.SaraInAkko.blogspot.com

Life in the Middle East, with craft and spice

JStark 5 pts

http://agrarianista.blogspot.com

Of course the vast majority of those who can't stand Bratz also are up in arms about selling violence to our kids. Of course, this is all up to a point.

It's okay to have romantic stories that aren't over-sexualized (Bambi falls in love later in the movie, right?) It's also okay to give stories of adventure, bravery, and overcoming evil, even through violence (I'm thinking Lord of the Rings here).

Stories that encourage immoral or unethical acts - irresponsible or evil use of power or behavior that encourages subordination and objectification - that we despise, I believe.

Plus, Bratz always seemed racist to me, as if that's the only way to be a Chicana.

Rita Arens 7 pts

Thanks for sharing -- it is very well researched with a lot to think about.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

Karen T. Smith 5 pts

While thinking about this blog post and my various replies (lol, hope you don't mind, Rita - apparently this is a subject about which I have loads of opinions!) - I was reminded of a great Mothering Magazine article I read a while ago that discussed the issue of children and gun play, violence, etc. Thought you might find it interesting, it's 4+ years old but still quite relevant, I think:
http://mothering.com/parenting/bang-bang-youre-dea...

I write on Suburban (In)sanity ( http://beckersmith.typepad.com/my_weblog/ ). I have two kids, two cats, a dog, a husband and a minivan. I live in the suburbs now and try to stay sane. Some days, I succeed.

Karen T. Smith 5 pts

Let me put on my own personal gamer hat again and talk a bit about what it is that I get out of playing video games.

I am a visual-spatial person. I *literally* see the world in an almost birds-eye view. I can't tell you how much I love google maps, particularly the satellite view, because I have seen the world like this since I was very small but was unable to see the *whole* picture all at once anywhere. It's very frustrating to have a perspective, a point of view, but to have no external validation of it other than a paper map for most of your life.

I started playing video games when I was about 8. We had an Intellivision console (Pong, space invaders, that sort of thing) and we had computers. Very very early computers. My first video games were text-based adventure games. They were like interactive choose-your-own-adventure stories. You read a bit of text, then depending on what the text said you made a decision - typically on where to go (N, S, E, W) or an action.

I played text games and made a mental map of where I went. I got eaten by chiggers, discovered dead bodies, all in green 12-point Courier font on my Apple II Plus computer in the family room of my childhood home. Usually one or more sisters or brothers were around me, collaborating with me on strategies. Because I was really exceptionally good at the mental maps, I was usually the one who got to decide, or who was asked to figure out how to get back to the room with the briefcase and the yellow necktie.

Later we got a very early IBM PC-AT. On it we played a US states and capitals game, and we all learned to touch type with the Typing Tutor.

We played games like Wizard and Prisoner and Ultima. We fought castle guards and discovered caches of treasure. As technology improved, so did the graphics, and I was rewarded with virtual worlds that used the point of view my brain used, views from on top, maps that took up the entire screen, a schema that made perfect sense to me.

Today's video games are like candy for my mind. I can let my brain work the way it wants to work, see the world the way I usually see it (from above, birds-eye style) and slay pretend dragons and monsters and bad guys while there.

I am not alone in seeing the world through a visual-spatial processing lens. According to Linda Silverman's research, as many as 1/3 of the student population is strongly visual-spatial (ref: http://www.visualspatial.org/teachers.htm) I'm convinced that one objective kids accomplish when they play video games is some level of satisfying a visual-spatial need that is very poorly met in our standard US classrooms (very auditory-sequential oriented.)

And I draw a HUGE distinction between movies and video games. The passive consumption versus active involvement is a big difference. I agree with you on the Sopranos and a hundred other movies/tv shows that are just too much for kids. But Halo? You're a good guy. You're battling against the bad aliens who are trying to overtake you. They bleed blue and green blood. Mostly. And, yes, one key point is to get good weapons, but that becomes a strategy, a problem to solve. How do I get the good sniper rifle, which I need in order to take out those three enemy batteries over on that ridge? And how do I disable the enemy's flying machine while still keeping it functional enough so I can use it to fly over this gully? What weapons work best against which types of evil aliens? Where are the good caches? How do I pilot this warthog (a jeep-like SUV) over rough terrain? What is the mission objective at the moment? What is the overall objective? (Note: It deserves its M rating, the overall objective is to mow through the aliens to reach ...well, depends on which game you're in but to reach the primary objective. Lots of killing of bad blue guys. I do not think this game nor any other M games should be easy for a child to purchase, I fully support the ratings system for video games...BUT - I fully support the PARENT's role in deciding what's appropriate for their house, their family, and what their children can handle.)

It's entertainment, I know this and accept this and am satisfied with this, but it's not the same as sitting back and laughing along with a Scooby Doo episode (which I truly love to do, and am thrilled that my kids like SD too.)

I write on Suburban (In)sanity ( http://beckersmith.typepad.com/my_weblog/ ). I have two kids, two cats, a dog, a husband and a minivan. I live in the suburbs now and try to stay sane. Some days, I succeed.

Karen T. Smith 5 pts

There is no place for sexual violence in any entertainment aimed at the under-18 crowd. None.

I also am completely opposed to sexual violence in any media I consume, and will actually check with friends on movies that seem too edgy to see if they fall within my tolerances before seeing them. I tend to do the same for books and got really irritated with one friend who didn't warn me when she recommended a title.

I've never played Grand Theft Auto, won't play it (don't want to give them my eyeballs or my dollars) and disagree with the premise entirely, agree that it should be rated M, and that video game sellers should not permit children under 18 to buy them.

Just don't want the government mandating this, because there's a lot of other fuzzy space between GTA and a cool shoot-em-up game in my opinion, as a lifelong gamer.

I write on Suburban (In)sanity ( http://beckersmith.typepad.com/my_weblog/ ). I have two kids, two cats, a dog, a husband and a minivan. I live in the suburbs now and try to stay sane. Some days, I succeed.

Rita Arens 7 pts

And actually, I agree. I think violent sex (rape) is probably the most heinous thing a child could see -- and I'm reacting strongly to it being in video games accessible to any human being, not just kids.

Sex in general -- not appropriate for small children, but not actually harmful. I'm not sure why we view it as so much worse, unless there's an unfair power differential.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

theoutcast 5 pts

Apologies for taking that a bit far. But I got your point which is basically that we should be reprioritizing our societal "sins".

That is if you consider breasts sinful. The commercialization of them -- yes, definitely. But they represent life as they are actually life-giving.

We are not a healthy culture when a violent video game like Grand Theft Auto is on par with the "dangerous threat" of seeing a woman's breasts.

In Europe breasts are not overly sexualized. Children see them on television.

In any case, parents do fuel this industry with their dollars. I wish it wasn't the case, either.

Heather blogs about Motherhood & Other Offensive Situations at http://www.ultimateoutcasts.com.

Rita Arens 7 pts

I'm not a gamer, so that colors my commentary. I used the CA law as a lede, but clearly this violence discussion extends to pretty much anything we invite into our spheres.

As an adult, I'm actually okay with violence that's there for a reason, to make a point, to shed light on an issue. Case in point: Schindler's List without the violence would not have been the effective social commentary it was. Lord of the Flies would be useless without the violence of the children in the book.

Perhaps I'm not getting the social commentary behind violent blockbusters or video games. Or perhaps there isn't any. I'm relieved to hear most gamers are adults. But in writing this post I am questioning my non-gaming love of The Sopranos, too. You know?

But I would never, ever let my child within three rooms of The Sopranos, you know? And most people wouldn't question why not. But then they let their kids see Scary Movie or play Halo. I don't get the difference.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

Rita Arens 7 pts

They don't work on older kids, though. I'm not sure how to make the transition effectively from the days when you can protect your kids from the larger media world and the days when they go out into it and make their own decisions, talk to their friends, see what their friends have. It's a tough one.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

natalied6579 5 pts

I am a gamer and in grad school for media studies. I am not, however, a parent and that may color some of my comments.

I agree that parents need to watch what their kids do with games and be aware of the violence shown in many of these games as well. At the same time recent data (albeit from the Entertainment Software Association) shows that kids aren't the ones playing most of these games. Part of the reason is that kids can't afford to.

# The average gamer is 35 years old.
# More than one-third of gamers are women .
# More than one in four gamers is over 50.
# Eighty-four percent of all games sold in 2008 were rated “E” for Everyone, “T” for Teen, or “E10+” for Everyone 10+.
# Ninety-two percent of game players under the age of 18 report that their parents are present when they purchase or rent games.
# Sixty-three percent of parents believe games are a positive part of their children’s lives.

Do I enjoy violence in games? Without a doubt. At the same time, I believe violence in a game causes us to question our humanity and our place in the world. I think the violence itself is social commentary. Why are these things acceptable in our world? what would you do when faced with a particularly difficult decision? How far would you go to save yourself? Sure you can play the games without these questions but the educated media consumer asks. At the same time, do these games act as a release from work, bills, school, life without a doubt and that's okay too.

Rita Arens 7 pts

But really, little kids don't need to see either one -- and older kids? Adults, even? Sometimes I wonder why I watch what I do. I think it's because it's there, and I need to change my behavior.

Rita Arens authors Surrender Dorothy and is the editor of Sleep is for the Weak. She is BlogHer's assignment and syndication editor.

Marina DelVecchio 5 pts

Rita, I'm with you on this. My son is seven, and the only games he plays are lego Star Wars. When he shoots a character, the lego guy pops out coins. There are no boobs or sexy vamps and definitely no sight of blood and gore. My husband and I are not sports fanatics or game fanatics. My son plays out in the playset or climbs trees. Take away these TV games and kids learn to play with actual toys using their imagination.

Parents need to step up and say no to this ridiculous exposure to violence and sex. I don't care if dinner is burned because of whiny, fighting kids. Let it burn.

And my kids have never seen Bambi because the first time I ever saw it, I was twelve, and I was startled by it. My daughter cannot watch any of these movies, because they all have sinister villains and great unnecessary violence to them.

But as long as we buy these things, they'll keep making them and selling them to our kids.

Regards,

Marina DelVecchio

Email:marinagraphy@gmail.com

Blog:http://Marinagraphy.com ( http://marinagraphy.com )

Web site:http://Marinadelvecchio.com ( http://www.marinadelvecchio.com/ )

FB:

theoutcast 5 pts

I often think similar thoughts when I see a bus pass by with a movie star yeilding a gun.

I have decided alittle boob appreciation is in order. I truly would prefer for my son to see breasts than guns.

You article is further evidence that breasts are more threatening than guns.

One day the headline will read:
"Women Use Booby Influence To Take Over The World"

Heather blogs about Motherhood & Other Offensive Situations at http://www.ultimateoutcasts.com.