Bio
Learn more about me or just visit my personal blog or come bargain hunt with me. Writing? Check. Parenting? Check. Shopping for shoes? Check. Yep,...
 
 
 
 

Most Popular

Recent Comments

Excessive Video Gaming Causing Anxiety in Kids?

  • Share This Post
  • Pin It
  • 7
  • Sparkle (
    )
     

Boys using handheld game and listening to MP3 player in library

The headline isn't any real shocker: "Kids' Excess Video Gaming Tied to Anxiety" doesn't even feel like news, at first blush. Surely there's anxiety on the part of the parents trying to keep their kids from spending every waking moment glued to the XBox, and obviously kids who are anxious may find gaming preferable to interacting with other kids. Obvious, right?

But this latest study -- following kids from as young as second grade or as old as eighth grade for two years -- suggests one important new piece of data. Rather than dependence on gaming being a symptom or result of anxiety, it claims to actually cause it:

While previous studies described factors tied to pathological video gaming, the latest research provides data on risk factors for becoming a pathological gamer, how long it lasts, what the outcomes are and whether it is the main problem or simply a symptom.

"Although children who are depressed may retreat into gaming, the gaming increases the depression," said the psychologists and social workers who authored the study.

"Many clinics assume that children may be depressed or anxious and therefore retreat into games as a coping strategy. Our data demonstrate that this assumption is overly simplistic."

Anyone who's ever engaged in scientific study or even read a study knows that correlation doesn't equal causation, and finding greater anxiety in gamers doesn't mean that gaming causes it. But apparently this study cites a causal relationship, pointing to their findings that those children falling within their criteria as "pathological" gamers showed decreased levels of depression and anxiety if they stopped gaming.

On the New York Times' Well Blog, Roni Caryn Rabin details the gaming industry's outcry against this study (is anyone surprised that they're upset?), and also clarifies researcher Douglas Gentile's position:

Dr. Gentile suggested that teenagers who are experiencing problems may retreat into gaming, and that the gaming may, in turn, increase their depression and isolation. He says that parents should regulate their children’s use of video games and trust their instincts on what constitutes excessive use, something that his critics from the gaming industry also agree on.

Kate at dot.momming confesses to reading about this study and immediately wondering where her kids fell on this spectrum, but then noted that "excessive gaming" in the study was considered an average of 31+ hours/week. Excessive, right? Kate's breakdown is sobering:

What does 31 hours look like? Well, nearly a full-time job. Even the group playing fewer hours could still hold a part-time job.

If kids are gaming every day after they come home from school, they're putting in more than 6 hours daily. Say they get home at 3 p.m., -- does this mean they are gaming until 9 p.m.? What about homework, dinner, any sort of sports or other activities? To fit those it too, they're probably gaming until midnight.

So I'm guessing that -- for most of us -- looking at it that way causes us to heave a little sigh of relief. My kids certainly aren't playing video games anywhere near that much. In fact, my kids are only allowed video games on the weekends, and after considering 30+ hours/week as the reality for some kids, letting them play for two or three hours in a row suddenly seems like not a very big deal.

There was a little memory niggling in the back of my head while I read this, though. Wasn't it just last year that video games were being heralded as therapeutic? Maybe you remember when a study out of the University of Oxford showed that playing Tetris can decrease PTSD? This was a very big deal, just about a year ago. Subjects were shown disturbing images, and then one group did nothing afterward, while the other group played Tetris. The Tetris players had fewer flashbacks, and there was much speculation on how this finding could be applied with children who'd experienced traumatic events. I remember my interest being piqued by this study because my son tends to go into some weird zoned-out state whenever allowed to play his Nintendo DS (which is why I don't allow it very often; it kind of freaks me out), and sometimes, yes, it seems to calm him down when nothing else will. (My daughter doesn't have the

  • 7
  • Sparkle (
    )
     

Comments

Post comment as twitter logo facebook logo
Sort: Newest | Oldest
jesusita 5 pts

I've been playing video games since I was young, too, but it really depends on the type of game, etc. (I've played on a variety of systems and with a variety of types of games.) I don't like the MMORPGs especially, and those are the main ones that my husband plays and relaxes with (and the ones that stress me out). On the other hand, I don't find driving stressful (I'm the better driver of the two, and I've had a couple jobs that were dependent on driving around several states, mainly in larger cities, etc.) or any of the other things you mentioned. Just games. (I find dissecting very interesting, and I'm usually the one who does fine tuning of things, such as reworking the wiring on something in our computers, etc.)

I guess it probably just depends on how much you enjoy the games, in the end. I don't really enjoy them, but my husband does.

~ the celt (jessica) @ Scandinavian Zen ( http://scandinavianzen.blogspot.com )

natalied6579 5 pts

I would see that as anecdotal. I play a lot of games and never sweat or get stressed out more so than any of the guys I'm playing with. I wonder if it is the level of comfort more than gender. I have been playing video games since I was 6 or 7, they have always been fun and I have always been good at them. I wonder if the same people who stress out playing games find driving, dissecting things, and other fine motor activities stressful or relaxing.

jesusita 5 pts

I wonder if the differences you see in your son and daughter aren't partially related to being male/female. Much as Jenna mentions, when I play video games, I tend to end up sweaty and stressed out ("Ach, something's coming at me! I'm shooting, I'm shooting, I'm shooting! It's still coming!" and so on). However, my husband finds gaming relaxing and is his preferred way a few nights a week to have a couple hours of "doing nothing but relaxing". Where I am gripping the mouse and slamming down keyboard buttons (when PC gaming) or wildly waving and tightly gripping the controller in a death hold (with our Wii or PS2), he is simply playing the game. Where I am stressing out when things come at me (I remember I used to do this with our Atari and Asteroid, so it's not a new game thing either), he's just calmly clicking to defeat whatever is on its way.

As far as the study goes, I would agree. A friend of mine is an introvert and, when he was younger (before we knew each other), used to use gaming as a way to retreat while still "connecting" with people. In some ways, I think gaming lead him to being even more isolated and depressed about his lack of real socialization. When he started gaming less after realizing it was only isolating himself more (and not giving him "practice" at being comfortable around people), he was more involved in other people's real lives, more involved in life outside the gaming system itself and, in the process, became more likely to socialize and meet people. He still talks about the transformation between his young gamer self (isolated) and his gamer self now (games sometimes to relax but is also involved in real life outside the software) in that he now games to relax and not to "get away", which in turn kept him away from life: there's a world of difference and seems to be a sort of catch-22. (It reminds me of a family member who self-medicated with alcohol before realizing she had a mental health issue she wasn't dealing with. Once she confronted those issues, she didn't need the alcohol to deal with the problem, only to have the alcohol make the problem worse. Maybe some would see that as going too far, but I do see a similarity in what this family member finally went through and what my friend finally understood about himself. Anecdotal, maybe.)

JennaHatfield 10 pts

First and foremost, I'm not surprised gaming leads to anxiety. When I play Super Mario Bros. Wii? My hands sweat. LOL

But I'm also not sure how children are playing 31 hours of anything. It's kind of mind-boggling.

Contributing Editor Jenna Hatfield (@FireMom ( http://twitter.com/FireMom )) blogs at Stop, Drop and Blog ( http://stopdropandblog.com ) and The Chronicles of Munchkin Land ( http://thechroniclesofmunchkinland.com ). She is a freelance writer and photographer.

ModaMama 5 pts

I can't say I'm shocked. A kid left alone to sit for that many hours to engage in any one activity is already more isolated, their physical health is deteriorating (we know that hours staring at a screen and extra weight gain go hand in hand), kids learning to place extreme importance on irrelevant goals don't seem to be likely to visualize outside world success in the same exciting way... I can see a whole host of other factors that would just contribute to this.

I know that watching hyper-graphic images makes me more jumpy. I watch aliens or army guys killing for a few hours straight and I get less sleep or just less decent sleep because I'm pumped up. I eat poorly when I I'm engaging in something that requires more attention than my diet, and I feel worse in the long run because of it. But I am a fully grown and self-sufficient adult. How is a kids supposed to draw a line for themselves if there aren't adults to step in there and say "part-time gaming including all evening and weekend playtime is more than enough."

www.SaraInAkko.blogspot.com ( http://www.SaraInAkko.blogspot.com )

Life in the Middle East, with craft and spice

MoreThanMommy 5 pts

I have to agree. What is going on in these households that no one notices that their YOUNG kids are spending ALL of their time playing games? It's not like a teen, who might be playing in a social environment with friends. These are elementary school kids who are no doubt playing alone, or possibly with a sibling. Of course that's going to contribute to depression. How do they have time to make any friends or get any sunshine or exercise?!

I hope the study came with some support groups for these parents. This is a SuperNanny episode in the making.

Christy@morethanmommy
Quirky Fusion ( http://quirkyfusion.com )
( http://twitter.com/morethanmommy )

Melissa Ford 5 pts

I guess I'm sort of wondering how one finds 31 hours to do anything. But if the kid is left alone from the moment they come home from school to the moment they go to bed and spend lots of time by themselves on the weekend, I could see how 31 hours per week is possible. I guess. I mean, I can't even grab 31 hours of sleep per week so I'm sort of in awe that the kids could work in 31 hours plus school.

Melissa writes Stirrup Queens ( http://stirrup-queens.com ) and Lost and Found ( http://lostandfoundandconnectionsabound.blogspot.c... ). Her novel about blogging is Life from Scratch ( http://www.life-from-scratch.com/ ).