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SJ is based out of Seattle, WA. Her fate to be a "Pop Culture Librarian" was sealed when she studied information behavior on a Britney Spear...
 
 
 
 

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Second Life Leads to Second Wife: The Second Life Divorce

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So by now you may have heard of the "huh, that's weird" little news blurblet that is the Second Life Divorce. A UK couple who were married after bonding over their play in Second Life divorced after the female half of the couple caught her husband engaged in flagrante digitalo. That's right, he was cheating on her with someone else's avatar. This marriage is deleted!

In case you've never played or delved into the phenom (many have, as resident estimates of this world range from two to seven million), Second Life is a virtual world where you control an avatar that can look like you or be totally alien. You can buy things with the in-world currency like clothes, swanky houses, and, um, genitals. Sweet! No more Barbie crotch! You interact with other characters, so in that sense it's kind of like a big chatroom.

A chatroom is where the married couple in this divorce case met in 2003. Amy Taylor, 28, was in an unhappy marriage and David Pollard, 40, caught her eye with his words. Their love affair soon began:

Amy says: 'David seemed so caring and kind, and we sat up at night sharing our deepest and most intimate thoughts online. It sounds crazy to say, but within a couple of weeks, I think I had fallen in love without ever having met him.

'Then when David suggested I travel down to Newquay to stay with him for a holiday, I jumped at the chance. He was waiting for me when I arrived, and we threw our arms around each other and kissed. I think that was the moment that we became a couple.'

They were soon married in real life, and commemorated their marriage by marrying in Second Life as well. Pollard and Taylor drifted apart a couple of years later, she into World of Warcraft, and he into other buxom online avatars. Taylor then decided to hire a virtual PI to tail her suspicious-acting husband in Second Life, but turned up nothing. It was at this point in the story that I have to agree with India Knight:

Now, I don’t know – I may be terribly old-fashioned. But if I caught a husband having virtual sex with a cartoon, I might suggest we turn off the computer for a bit and maybe waddle off to the pub for a bit of human interaction. This is not an option that struck Taylor. Instead, she used Second Life to hire a virtual private detective, whom she paid in Linden dollars, the game’s currency (obtained by paying real money), to investigate Pollard’s “adultery”.

As an aside I am sorry to say that much of the rest of Knight's article, as well as much of the rest of the blog and press coverage on this case, has to do with the discrepancy between the real-life appearance of the couple and that of their avatars. I'd like to say "Who gives a rip?" but it seems that a lot of people do. I am not interested in that aspect of this story at all, but the chortling and "who do they think they are?" tone is a reminder of how far the size acceptance movement has to go.

So, back to Knight's quote...indeed, where was the communication in this case? It sounds like mostly hurt feelings and reactions, rather than open discussions. What is cheating, when you are in a relationship that assumes monogamous fidelity, but you know your partner is out frolicking with cyber babes with paste-on naughty bits?

It's this quote that gets me the most:

Meanwhile, her estranged husband David, speaking for the first time about this truly bizarre state of affairs, insists: 'I only ever cheated on her once in Second Life - it was the first time, and I was caught. But when I tried to point out that it was only a game, she went absolutely bonkers.'

Pollard acknowledges that it was actual cheating, and in the next breath tries to hedge with the notion that it is "only a game." Is it? Pollard is now engaged to the women he was cheating with--that sounds pretty serious to me.

In the end, I am left less shaking my head at "wacky internet shenanigans" (as a long-time blogger I know you can make real, close

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artpax 5 pts

I am so more 20th Century than you.... lol.  I am sure I am more 20th Century at least by a couple decades. I've just been waiting for virtual worlds to develop beyond gaming ever since I was a geeky teenager reading science fiction.  I find that there are a lot of women who are PMSing (post Mom syndrome) who have a bit more time than women between 25-40 and who are using SL to develop aspects of themselves, artistic for instance, that they neglected during the height of career moves and mothering.

Build Peace ( http://buildpeace.blogspot.com )
Virtuality ( http://www.virtualknowledgegroup.com )
My Life As An Avatar ( http://www.blogher.com/http/secondana.blogspot.com )

( http://buildpeace.blogspot.com )

Super Jive 5 pts

Interesting responses--I like that you ran with Dimon's questions. For my part, I am content with irc/bbs communities (I am so 20th century) and offline games, but I'll bet someone will take you up on it.

SJ

Blogher Pop Culture Editor ( http://www.blogher.com/blog/super-jive ) | I, Asshole ( http://iasshole.org )

artpax 5 pts

For a totally different take on what virtual worlds are like for some people and could be for everyone, check out my post on Social Justice & Virtual Worlds. ( http://www.blogher.com/virtual-worlds-social-media... )

The whole real versus virtual life controversy is somewhat bogus.   Virtual versus physical is a much more reasonable dichotomy if you like on/off, black/white dualtiy.  Virtual is real.   Thinking is real.  Speaking is real.   The gaming platform that is Second Life (as well as  the array of other virtual worlds that are being developed and built right now) is gaming related.  Second Life isn't a game.   It is a communication tool.   That is why there are universities, fortune 500 companies, and even governments that have decided to have a presence in Second Life.  

The questions:

"1. Why does Second Life need avatar prostitutes? Are avatar men not getting any action in the virtual world or something?"

My take:  Seems to me there is plenty of action -- but just like in physical life most potential customers are looking for a specific fantasy or unmet need to be fulfilled.   And just like in physical world,  relationships take time to build.   Most women aren't going to have cybersex at the drop at a hat -- they want relationships.  And while it might be easy to think of the avatar as "not real" if you are not well acquainted with the virtual world, you know that avatars are just one way people represent themselves to others.  

2. Did this real life couple actually have a relationship outside of the virtual world? 

My take: probably -- all relationships take place primarily in peoples heads.

3. What exactly is happening in the news that this is a story in CNN?  CNN has a very real presence in Second Life and is exploring the medium so it knows how to best exploit the medium when 3 D representations become or evolve into the primary type of reporting.  CNN iReports are easy to make from the virtual world about goings on there.

4. Why wasn’t I smart enough to invent something like Second Life? 

My take:  There is still time to make signigicant in-roads into the very first layers of virtual worlds. 

5. And, most importantly, since I love to waste time online why am I not on this site? 

My take:  Well, get a free account!   Look me up in SL -- I'm Ana Herzog and run a business called Casita Gaia there, and also do a lot of peace and justice organizing there.  

Try it.   Try it.   The first one (avatar) is free.   Mwah-haha.

Nancy

Build Peace ( http://buildpeace.blogspot.com )
Virtuality ( http://www.virtualknowledgegroup.com )
My Life As An Avatar ( http://www.blogher.com/http/secondana.blogspot.com )

( http://buildpeace.blogspot.com )