My not-quite-year of code

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I decided about a year ago that it was time to write an educational game to teach math. None of the languages I knew were an optimal choice for this. I’d been programming in SAS for 30 years and it’s an excellent choice for processing the data that come in from pre-tests, student answers and site statistics, but not for writing a game. I’d use FORTRAN, BASIC and even COBOL decades ago but those were totally out. I’d toyed with . . .

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